With years in the games PR and marketing trenches — working both with large, established companies and smaller studios — our team is organizing these events to bring fresh ideas and their creators together with different audiences, all in one place for folks to experience and enjoy.
Joel Dreskin (Principal) has worked as an independent marketer since 2011, having established his expertise in marketing, brand planning, advertising and public relations at numerous Bay Area companies including the LucasArts division of Lucasfilm, Telltale Games, and Macromedia (now Adobe). Joel earned his undergraduate degree at UCLA and MBA at University of Michigan, Ann Arbor. Connect with Joel at LinkedIn.
Organizing Team for Spring 2013 Indie Press Day and Program Advisors
Tom Byron is a 20-year veteran of the video game industry. His storied career includes LucasArts where he marketed such legends as The Dig, Grim Fandango and Monkey Island; Ziff-Davis where he was editor-in-chief of major gaming magazines including Official U.S. PlayStation, GMR and GameNOW; and the start-up What They Like, where he helped launch and grow What They Play, the family guide to video games. Connect with Tom at LinkedIn.
Emily Morganti has been a public relations consultant, mainly supporting indie game developers, since 2009. Before going independent, she managed Telltale Games’ press and community relations during the company’s formative years. She is also a professional writer with credits that include AdventureGamers.com, Game Developer, Games™, Retro Gamer, and 1UP.com. Connect with Emily at LinkedIn.
Tom Sarris is a communications professional with 20 years of combined experience in leadership roles at Google Ventures, Pixar Animation Studios, LucasArts, and Playfish. As head of public relations for LucasArts, he led communications efforts for a variety of legendary titles including the acclaimed Star Wars: Dark Forces and Star Wars: Jedi Knight, and the beloved Full Throttle, Grim Fandango, and Monkey Island adventures. At Playfish, Tom helped drive the popularization of social gaming through such hits as Pet Society, Who Has the Biggest Brain?, and Restaurant City, which were each played by millions worldwide. Connect with Tom at LinkedIn.
Special thanks to advisor John Davison, Director/General Manager of Content and Publishing at Red Robot, and former journalist and senior management at media organizations which include CBS Interactive, GamePro, Ziff Davis and others.